Firearm Rules

Flintlock/Primitive (Breakdown 2/4 - roll 2 or less requires 1 min to fix, 3-4 misses and another action to clear) Flintlock Small Pistol 1d8  50/100; Flintlock Large Pistol 1d10 75/150 Flintlock Musket 1d12  150/300; Blunderbuss 2d6 30' narrow cone

Gunslinger Weapons (Breakdown 1/2)

Pepperbox - 1d10 100/200; Musket - 1d12 150/300 Shotgun - 3d6 30' narrow cone;  - Roll to hit on all in AoE. 2x dam within 5', 1/2 damage 20-30' Bad News - 2d12 - STR save DC 13 or prone 150/600

Grenado - 1d6 fire, 1d6 pierce, 10' range beyond targeted square. 2x damage in targeted square. Target AC = 10+range/5. DEX DC 13 save for 1/2. May start fires. On a 1 it detonates in your hand. 1 in 6 will not detonate.

Modern Bullet Damage


 * Holdout round - 1d6;
 * small handgun round  - 2d6
 * large handgun round, small rifle round  - 3d6
 * Large rifle round - 4d6

Modern Weapon Rages

Modern short pistol  50/100 Modern Long pistol 100/200 Modern Shotgun 3d6 damage; -1/2 damage every 100 feet (2x dam @ 5') Modern Rifle 300/600 (Exceptional rifles can have longer range)

Flintlock pistol - reload 1 action or move action Flintlock musket - reload 2 actions or move actions

Gunslinger - Any can be reloaded in 1 action or move action

Reloading Breech-loading - 1 action or move to load up to 3 chambers; speed-loader is all chambers with 1 action. Fresh clip - 1 attack or 1/2 move.

Modern revolvers and semi-auto are:


 * +4 to hit OR
 * Can double shoot  OR
 * Can fire up to 6 rounds, at a cumulative -2

Modern bolt-action/Pump-action


 * Reloading 1 round takes essentially no time.
 * Reloading stripper clip or tube magazine is move action.
 * Bolt action treated as a bow in terms of melee opponents.
 * +4 to hit, but no other rapid shot actions.
 * Reload and fire as an attack action w/o the +4

Dwarves and Gnomes have racial proficiency with all Primitive Firearms.

Class background with “Hand crossbow” or "Small Crossbow" gives proficiency with Small Flintlock Pistols.

Flintlock Firearms are a “Martial Weapon” for any non-Fey European, but bows are not.