House Rules


 * You get Advantage in an attack if you have an active ally melee fighter on the opposite side, and you are melee too, and you both attack at the same moment. (Essentially flanking) Enemies get this advantage too. One of the two attackers probably have to delay their attack.
 * An “Inspiration” die is an automatic roll of “19”. The best way to gain an inspiration die is to do something that is disadvantageous to the character, but makes the game more interesting for others.
 * Classes which pick spells for the day may pick cantrips among their selection. (for example, if a character only knows 3 cantrips, plus has 4 spells known, can select an additional cantrip as one of those 4 spells)
 * Darkvision for animals, elves, and creatures with good “night vision” does not work in total darkness (like underground) but will generally work out of doors on even the darkest night. Dwarves, Drow, and other creatures of the underground have Darkvision in total darkness, sort of like blindsight. Night vision has the same sort of range regular vision (i.e. longer than 60 feet).
 * Combo Moves - If one character delays so that the actions of two characters happen at the same time, some benifit will result. It may be Advantage (see the first entry in this list), bonus damage, or some special effect. Make it clear to the GM what special effect what you are striving for. The actions might be attacks, spells, or whatever.
 * There is no "Common" tongue. Everyone gets one extra language.

There are many small spell modifications:


 * "Jump" has a casting time of a bonus action.
 * Lesser Restoration will heal one level of exhaustion.
 * Greater Restoration will heal all levels of Exhaustion.
 * The “Speak with Animals” spell is a Druid cantrip.
 * A modified version of Find Familiar is a first level Druid spell.
 * There is no "Zone of Truth" spell
 * Animal Messengers have double the speed listed in the book. Flying creatures have a 25% chance of going missing and not delivering the message.

There are probably others

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