The Setting

The time is November of 1716. The place, the Amerikan colonies near Baltimore. The setting is much the same history’s, except there is D&D magic. The landmass of the Eastern continent is referred to as Amerika; two large land masses (North and South Amerika) connected by an isthmus (Central Amerika).

With the end of Queen Anne’s War and the War of Spanish Succession, there has been a sudden influx of unemployed trained sailors, resulting in a large increase in piracy.

As the seat of the British Empire, England is a human culture, with a large population of Dragonborn in Wales, and a significant population of Half Elves and Halflings. They have small colonies through the Bahamas, a large colony on the island of Xaymaca, and a number of colonies of differing sizes along the North Amerikan east coast. King George I is on the throne, Queen Anne having died a year past.

Ireland is the home of elves and fey. They have no colonies, but are closely allied with Britain.

Scotland is home to humans and some of the more rugged fey (Firblogs, Pictzies, etc.)

The Kingdom of France is a human culture, with a significant population of Gensai (elemental-blooded). They possess colonies on many of the Caribbean islands, and colonies (Mobile and St. Lewis) on the southern coast of North Amerika.

The Kingdom of Spain is a human culture, more of a theocracy than the monarchy it claims to be. It has a significant population of Aasimir and Tiefling (Celestial-blooded and Infernal-blooded).

Holland (Belgium, Netherlands, Northern Germany, and Denmark) and Scandinavia (Norway, Sweden, Finland, Iceland) are Gnomish and Dwarvish respectively, but their cultures are very intermingled. They possess colonies on several islands in the western Antilles, mostly those with volcanoes. They also possess several colonies in northern North Amerika.

Caribbean islanders (natives) are mostly Lizardfolk and Kobolds.

There are numerous small islands in the Caribbean with isolated and unique ecosystems.

North Amerika is mostly populated by the Usan people, anamorphic animals. There are bird-people, cat-people, bear-people, wolf-people, etc.

The arid North and Central Amerika are inhabited by the Thri-Kreen, an Insect-people.

Southern Central Amerika is populated by the Gollywogs, a Frog-people.

South Amerika is the Z’Tek Empire, populated by Yuan-Ti, a Snake-people. It is said that in the deep jungle there are giant lizards the size of houses.

Afrika is populated with Orcs, Goblins, Ogres, etc.

Russia is the land of Giants and Trolls.

There is a booming (primarily British) trade in Afrikan slaves. As a side note, in the Amerikas, the French use mostly prisoners/criminals to do “slave” work, and the Spanish use mostly Caribbean islanders and Gollywogs. Almost all the slave trade is done by the British, though France and Spain do buy a quantity from them. (Historically, over the next 20 years, the number of Afrikan slaves will wildly increase.)

Other European/Asian Cultures

The G'narr Empire - Dwarvish lands consisting of what we would call Greenland, Iceland, Sweden, Norway, Danmark, and Finland. Ruled by High King Gragnak (who has no actual authority, but is good at herding cats). High Priest of the Dwarven maker-god Eitri. His vast wealth and wisdom carry much weight.

The Nethers - Denmark, Holland, Belgium, and northern German lowlands. Gnomish country, recently freed from 100 years of Spanish occupation.

The Divine Empire - The Holy Roman Empire plus all the Papal States. Ruled by the undying Pontifex (possibly undead, unaging, or something). Is a theocracy/mageocracy. They lay claim to the original Monian religion, with the Pontifex both head of state and head of church. Mostly Human.

AEgypt - The Egyptian Ptolemaic Empire. People with animal heads.

The Great Caliphate - Tales of the Arabian Nights. Arabian Peninsula, Iraq, Iran

The History of Spain had it in turn occupied by Celts, Carthaginians, Romans, Visgoth, Moor (human North Africans), and pre-Divine Empire Monoists. During the centuries-long period of the "Reconquestia" proto-Spain freed itself from Moorish, Salanic, and Gualish influences, the last of which, the Battle of Light and Dark, saw Spain using Divine magic both light and dark at a scale never before seen. Part of a much larger war between the Great Caliphate and the Divine Empire, Pacts made with abyssals and celestials effect the Spanish blood to this day.